Hi,
anyone who wants a rich feature and available on all major platforms (for Windows, Linux or Mac OS) equation editor can try EqualX.
Others ⇒ EqualX LaTeX Equation Editor
- localghost
- Site Moderator
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- Joined: Fri Feb 02, 2007 12:06 pm
Re: EqualX LaTeX Equation Editor
Looks very promising. My favorite is the Drag'n'Drop mechanism (although I rarely use word processors). Could become a very useful tool for inserting equations into other documents outside LaTeX.
Best regards and welcome to the board
Thorsten
Best regards and welcome to the board
Thorsten
How to make a "Minimal Example"
Board Rules
Avoidable Mistakes[/size]
¹ System: openSUSE 42.2 (Linux 4.4.52), TeX Live 2016 (vanilla), TeXworks 0.6.1
Board Rules
Avoidable Mistakes[/size]
¹ System: openSUSE 42.2 (Linux 4.4.52), TeX Live 2016 (vanilla), TeXworks 0.6.1
EqualX LaTeX Equation Editor
I tried to install this on my Mac, and was unable. There is no pre-compiled application available, so I had to follow the instructions to compile the source files.
"...go to the EqualX directory in the src folder..."
This is backwards. The "src" folder is in the "EqualX" not the other way around. That's easy enough to figure out. However, once I set the default directory to "src" and type the qmake command, I get the following error message:
-bash: qmake: command not found
I tried using the make command instead, but get the following error message:
make: *** No targets specified and no makefile found. Stop.
So, either I'm not using the correct version of OSX, or else there are some errors in the instructions. And please note I have almost no experience in building applications from source files.
The build instructions are incorrect, but I don't know how to correct them. First of all:Building from source: Unarchive, open a Terminal window, go to the EqualX directory in the src folder and from there run the following command:
qmake
Then double click the generated Xcode project and choose Build from the Build menu in Xcode. This will build EqualX in the "/build/Debug" folder inside the source directory.
"...go to the EqualX directory in the src folder..."
This is backwards. The "src" folder is in the "EqualX" not the other way around. That's easy enough to figure out. However, once I set the default directory to "src" and type the qmake command, I get the following error message:
-bash: qmake: command not found
I tried using the make command instead, but get the following error message:
make: *** No targets specified and no makefile found. Stop.
So, either I'm not using the correct version of OSX, or else there are some errors in the instructions. And please note I have almost no experience in building applications from source files.
EqualX LaTeX Equation Editor
Hi,bob000 wrote:I tried to install this on my Mac, and was unable. There is no pre-compiled application available, so I had to follow the instructions to compile the source files.
.
I didn't install EqualX on a Mac because I don't own one. These instructions are made available by other EqualX users using an older version.
But if I can guess how to compile on Mac, I would do it like this:
- Install QtSDK for Mac - download from http://qt.nokia.com/downloads
- go to Equalx folder
- type in a terminal:
- qmake -makefile
- make
Please come back and tell me if this works.
Re: EqualX LaTeX Equation Editor
Thank you for the reply.
When I saw the requirement for Qt, I thought it was referring to Quicktime, so I didn't think I needed to install it. Unfortunately, I'm still running OSX 10.5 and Qt doesn't support anything prior to 10.6. So, it looks like I won't be able to install it.
When I saw the requirement for Qt, I thought it was referring to Quicktime, so I didn't think I needed to install it. Unfortunately, I'm still running OSX 10.5 and Qt doesn't support anything prior to 10.6. So, it looks like I won't be able to install it.
EqualX LaTeX Equation Editor
Hi,bob000 wrote:Thank you for the reply.
When I saw the requirement for Qt, I thought it was referring to Quicktime, so I didn't think I needed to install it. Unfortunately, I'm still running OSX 10.5 and Qt doesn't support anything prior to 10.6. So, it looks like I won't be able to install it.
So unfortunate. But you can try to install an older version of Qt from Qt archive repository:ftp://ftp.qt.nokia.com/qt/source/
There are a lot of dmg files (I guess these are Mac installer files) and try to install one that is appropriate for your system.
Here is some exempt from README file in that ftp directory:
So, I guess you should install a version more close to 4.1.3, lets say:This is Qt version 4.1.3.
....
On Mac OS X, the binary package requires Mac OS X 10.4.x (Tiger) and
GCC 4.0 to develop applications. Its applications will run on Mac OS X
10.3.9 and above. If you develop with another compiler/version of OS
X, please use the source package instead.
...
ftp://ftp.qt.nokia.com/qt/source/qt-mac ... -4.5.1.dmg
or
ftp://ftp.qt.nokia.com/qt/source/qt-mac ... -4.2.0.dmg
I guess, the first option has Cocoa support for applications.
If these fails, try installing Qt from source (this time version 4.1.3): ftp://ftp.qt.nokia.com/qt/source/qt-mac ... 1.3.tar.gz and use g++ compiler. It might help to read the README file ftp://ftp.qt.nokia.com/qt/source/README